I've been developing games since 1991 for publishers such as Microsoft, Activision and Electronic Arts, among others. I've built three videogame startups in addition to managing internal studios at Activision and Maxis. I've also personally designed over 15 titles for pc, console, web and mobile platforms and managed dozens more.
I was one of the founding directors of the IGDA and sat on the advisory board for the Austin Game Conference.
Various writing on the subject of game design, startups and the industry in general can be found on my blog
Point Line Square.
Published titles I've done most or all of the design for:
JAMDAT Sports NBA 2006 (JAMDAT, 2005)
JAMDAT Sports NFL 2006 (JAMDAT, 2005)
Dodgeball (Superscape, 2005)
JAMDAT Sports NBA 2005 (JAMDAT, 2004)
JAMDAT Sports NFL 2005 (JAMDAT, 2004)
Precision Pinball (Motorola and JAMDAT, 2004)
JAMDAT Sports NBA 2004 (JAMDAT, 2003)
JAMDAT Solitaire (JAMDAT, 2003)
Space Invaders 2000 (Activision, 1999)
Jack Nicklaus Golf 4 (Accolade, 1997)
Full Tilt II (Maxis, 1996)
Marble Drop (Maxis, 1996)
TriTryst (Virgin, 1996)
Full Tilt Pinball (Maxis, 1995)
3D Pinball for Windows (Microsoft, 1995)
I had the good fortune to have a darkroom in my home when I was growing up in Northern California. I learned how to process film and prints, and had my own SLR at the age of 10. However, I did little more than dabble until recently.
A trip to the Galapagos in 2005 inspired me to delve deeper into the art of photography. Since then I've expanded my portfolio beyond wildlife to include subjects as diverse as sports, music, fashion and modern dance.